I’ve written a handful of articles for the folks at EN Publishing for their Dungeons and Dragons 5e spinoff, Level Up. If you liked DnD 5e and want more, I think Level Up is a really nice take on a (by this point) very familiar framework, with the added benefit that it is very actively supported.
Thus far I have only written for EN Publishing’s monthly magazine, Gate Pass Gazette, but it’s possible that my work will be reprinted in forms other than magazines and compilations. (I’ve already got one offer; we’ll see if it goes anywhere.)
I don’t predict ever returning to writing A5e, so it’s unlikely this list will ever change. This is both because I’ve moved on to other projects and interests, and because I didn’t appreciate how much some of my work was revised behind the scenes without my input.
If you ever have any interest in my versions of what ultimately got published (some of which are very similar, some of which are wildly different), contact me!
Gate Pass Gazette: Annual Editions and Individual Magazines
2022: Issues 6 and 8 contain my work. Below are the individual issues…
- Issue #6: I wrote a combat tradition called “Beast Unity,” which is focused around working in tandem with an animal companion.
- Issue #8: I wrote two warlock archetypes which stole ideas from other classes. The Dread Knight is an anti-herald of sorts, and the Unnaturalist is an anti-druid.
2023: Issues 11, 15, and 20 contain my work. Below are the individual issues…
- Issue #11: Starting with this issue I began publishing archetypes that granted companions to various classes—usually animal companions, but for some classes I went a different direction. My original idea was to eventually make one such archetype for every class so that all players who, like me, enjoyed playing with minions would have an option to do so no matter what they played. That didn’t turn out; I lost interest in A5e, I wasn’t pleased with the pace my articles were getting picked up, and I really didn’t like several of the revisions the editing team made to my work. The final nail in the coffin was the announcement of the Companions Compendium, a to-be-released rulebook that allows any character to have a companion/minion without having to spend a feature on it.
Anyway. I wrote the Gyre Gazer, which beefs up the Pact of the Chain warlock’s minion. That one was heavily rewritten. I wrote the Houndmaster, which turns the fighter into a tracker/bounty hunter that works in tandem with a canine. That one came out nearly perfect. And then the berserker’s Bear Brother… sorry, Bear Bonded, as it was rewritten. This archetype was utterly butchered in both content and theme. - Issue #15: In this issue I continued with my companion-themed archetypes, adding the Pied Piper bard (which summons swarms of mice, and other critters) and the Falconer marshal (which uses well-trained birds, or a bat, to create tactical advantages). The Falconer ended up with a small wave of fame in the A5e community, and I don’t know why. I don’t think the marshal class is particularly popular. But apparently having a bird pet who does your bidding is an attractive pitch.
I did hear one amusing story that gave me an idea of what made this archetype popular. Your bird minion is able to learn a feature called “Steely Eye,” which essentially lets you force your enemies to flinch or pause through pure, channeled disdain of expression. Apparently one guy had loads of fun playing a very friendly, amiable character with an angry, angry bird who put everyone in their places. “Oh yea, Joe is a great guy. Always like having him around. But that bird…” *shudders* - Issue #20: In this issue I wrote new pacts for warlocks (Pact of the Censer, Pact of the Cauldron) and invocations tied to those pacts. Pact of the Censer leaned into the trickster side of warlocks, while Pact of the Cauldron leaned into divination and let you play the role of a more traditional witch.
My final submission to the Gate Pass Gazette came out in issue #25, which is not yet part of a collection, to my knowledge and at the time of this page going live. The article, titled “Expected, Unexpected, Bizarre,” contained three artificer archetypes that, as the title would suggest, intentionally played on class expectations. The expected one, the Wandmaker, lets you kind of play Ollivander; this is the one instance where I genuinely loved the revisions the editors made without consulting me, where I thought they meaningfully improved the archetype, rather than making things worse or changing things just to change them. The unexpected one, the ArcanoPugilist, sees the artificer turning his inventions into brass knuckles and dishing out spells in melee combat; this one didn’t survive the editing process as well as I would have liked. The bizarre one, BotanoTechnitian, swaps out the artificer’s normal spell list for the druid’s and has you growing plants to cast spells through, rather than creating spell inventions; I quite like the published version. Overall, I was really pleased with this final set of articles and am happy to have it be my send-off.